Intensitas Bermain Game Online Terhadap Perilaku Prososial Siswa

  • Anna Rufaidah Universitas Indraprasta PGRI
  • Dian Renata Universitas Indraprasta PGRI
  • Sri Utami Universitas Indraprasta PGRI
  • Afiatin Nisa Universitas Indraprasta PGRI
  • Hengki Satrianta Universitas Indraprasta PGRI
  • Sabrina Dachmiati Universitas Indraprasta PGRI
Keywords: game online, prosocial behavior

Abstract

Prosocial behavior was expected to grow and develop in students. In fact there were still students who have not been able to develop prosocial behavior due to many factors, one of which is the effect of the intensity of playing online games. This study aims to determine the contribution of the intensity of playing online games to students' prosocial behavior. This research uses a quantitative approach with the type of ex-post facto. The population in this study were all students of SMP Negeri 137 Jakarta with a total of 230 students. Samples were drawn randomly which were estimated using the Slovin formula with an error degree of 5% so that the number of samples was known to be 147 students. Data was collected through the technique of playing online game intensity scales and prosocial behavior. Data were analyzed descriptively and inferentially. The research results show that: a. the intensity of playing online games is in the medium category, b. prosocial behavior in the low category, and c. the intensity of playing online games has a significant effect on students' prosocial behavior.

References

Abdi, S., & Karneli, Y. (2020). Kecanduan game online: penanganannya dalam konseling individual. Guidance, 17(02), 9-20.

Amini, Y., & Saripah, I. (2016). Perilaku Prososial Peserta Didik Sekolah Dasar Berdasarkan Perbedaan Jenis Kelamin. Mimbar Sekolah Dasar, 3(2), 222–230. https://doi.org/10.17509/mimbar-sd.v3i2.4384

Anshari, U. T. V., & Rosiana, D. (2020). Hubungan Gratitude dengan Perilaku Prososial pada Remaja Panti Asuhan Ulul Al-Bab Bandung. Prosiding Psikologi, 6(1), 11–15.

Apriliyani, A. (2020). Hubungan Intensitas Bermain Permainan Online Dengan Kecerdasan Emosional. Psikoborneo: Jurnal Ilmiah Psikologi, 8(1), 40–47. https://doi.org/10.30872/psikoborneo.v8i1.4856

Arvianna, L. F., Mashabi, N. A., & Hasanah, U. (2021). Hubungan Antara Religiusitas Dengan Perilaku Prososial Pada Remaja Di Perumahan Patria Jaya. JKKP (Jurnal Kesejahteraan Keluarga Dan Pendidikan), 8(01), 67–80. https://doi.org/10.21009/jkkp.081.07

Azwar, S. (2012). Penyusunan Skala Psikologis. Pustaka Pelajar.

Daeli, S. A., & Pribowo, P. (2020). Perilaku Prososial Masyarakat Terhadap Lanjut Usia Terlantar di Kelurahan Derwati Kecamatan Rancasari Kota Bandung. PEKSOS: Jurnal Ilmiah Pekerjaan Sosial, 19(1), 70–86.

Effendi, R. A. H., Mangkuwibawa, H., & Ratnasih, T. (2020). Analisis Perkembangan Perilaku Proposial Anak Dengan Metode Bermain Peran. Jurnal Pendidikan Raudhatul Athfal (JAPRA), 3(2), 86–100. https://doi.org/10.15575/japra.v3i2.7473

Filananoka, L., & Syah, A. M. (2020). Pengaruh Intensitas Bermain Game terhadap Konsentrasi Belajar Siswa SMK Al -Ikhlash Dalegan Panceng Gersik. Busyro: Journal of Broadcasting and Islamic Communication Studies, 01(02), 112–119.

Hardani, H., Andriani, H., Ustiawaty, J., Utami, E. F., Istiqomah, R. R., Fardani, R. A., Sukmana, D. J., & Auliya, N. H. (2020). Metode Penelitian Kualitatif dan Kuantitatif. CV. Pustaka Ilmu. https://www.researchgate.net/profile/Hardani-Hardani/publication/340021548_Buku_Metode_Penelitian_Kualitatif_Kuantitatif/links/5e72e011299bf1571848ba20/Buku-Metode-Penelitian-Kualitatif-Kuantitatif.pdf

Hasanah, N., & Drupadi, R. (2020). Perilaku Prososial Anak selama Pandemi Covid-19. Buana Gender, 5(2), 97–107. http://ejournal.iainsurakarta.ac.id/index.php/buana-gender/article/view/2819

Isnaini, I., Malfasari, E., Devita, Y., & Herniyanti, R. (2021). Intensitas bermain game online berhubungan dengan perilaku agresif verbal remaja. Jurnal Keperawatan Jiwa, 9(1), 235–242.

Leo, D. R. L. (2020). Intensitas Bermain Game Online Terhadap Pola Aktivitas Fisik Siswa Smp Advent Menia, Kabupaten Sabu, Rai Jua, NTT. Jurnal Skolastik Keperawatan, 6(1), 72–80. https://doi.org/10.35974/jsk.v6i1.2366

Masela, M. S. (2019). Pengaruh Antara Konsep Diri dan Kecerdasan Emosi Terhadap Perilaku Prososial Pada Remaja. Psikovidya, 23(2), 214–224. https://doi.org/10.37303/psikovidya.v23i2.149

Maulidar, Hambali, & Aklima, F. N. (2019). Hubungan Intensitas Bermain Game Online Dengan Prestasi Belajar Siswa di SD Negeri 2 Banda Aceh. Jurnal Tunas Bangsa, 6(2), 302–310.

Nurnainah, N. (2020). Penyuluhan tentang Dampak Bermain Game Online. Jurnal Peduli Masyarakat, 2(2), 87–90. https://doi.org/10.37287/jpm.v2i2.163

Oktaviani, E. P., & Nurjanah, S. (2021). Hubungan Intensitas Bermain Game Online Terhadap Perilaku Agresivitas Pada Remaja Di SMA Muhammadiyah Sokaraja. Jurnal Human Care, 6(2), 295–301.

Purwaningtyas, F. D., & Mardiyanti, R. (2021). Gambaran Subjective Well Being pada Individu Ditinjau dari Intensitas Bermain Game Online. Psikostudia: Jurnal Psikologi, 10(1), 69–77. https://doi.org/10.30872/psikostudia.v10i1.4593

Sandya, S. N., & Ramadhani, A. (2021). Pengaruh Intensitas Bermain Game Online Terhadap Prokrastinasi Akademik Mahasiswa. Psikoborneo: Jurnal Ilmiah Psikologi, 9(1), 202–213. https://doi.org/10.30872/psikoborneo.v9i1.5680

Santoso, S. (2014). Panduan Lengkap SPSS Versi 20 (Edisi Revisi). PT. Elex Media Komputindo.

Setyawarno, D. (2016). Panduan Statistik Terapan Untuk Penelitian Pendidikan: Analisis Data Penelitian Dalam Bidang Pendidikan Dengan Aplikasi SPSS Versi 22. FMIPA UNY. https://staia.ac.id/wp-content/uploads/2021/11/panduan-spss-22-untuk-penelitian-pendidikan.pdf

Wulandari, E., & Satiningsih. (2018). Faktor-faktor yang memengaruhi perilaku prososial pada siswa kelas Xi di Man 1 Tuban. Character: Jurnal Penelitian Psikologi., 5(3), 1–6.

Yusuf, A. M. (2014). Metode Penelitian Kuantitatif, Kualitatif, & Penelitian Gabungan. Kencana Prenadamedia Group.

Published
2023-12-31
How to Cite
RufaidahA., RenataD., UtamiS., NisaA., SatriantaH., & DachmiatiS. (2023). Intensitas Bermain Game Online Terhadap Perilaku Prososial Siswa. Guidance : Jurnal Bimbingan Dan Konseling, 20(02), 204-214. https://doi.org/10.34005/guidance.v20i02.2735