USING JEOPARDY GAME TO IMPROVE STUDENTS’ VOCABULARY KNOWLEDGE

  • Alimudin Majda
  • Gunawan Agus Universitas Islam As-Syafi'iyah
Keywords: Jeopardy game, vocabulary, knowledge

Abstract

Learning english vocabulary using jeopardy game technique make the students
feel interesting and grasping new words easily. Therefore, the purpose of this research
is to find out whether or not there is significant effect of jeopardy game on grade seven
students’ vocabulary knowledge. The sampels were taken using cluster random
sampling technique, with the total number of sampels are 74 students which are
divided into two classes. The location is at MTs Al-Ihsan Bekasi. The research method
adopted was quasi experimental with research design was post-test only control group.
To collect data, the students were given instruments in the form of objective, multiple
choice each numbering 30 for both control class and Experimental class. The findings
showed that the jeopardy class students got mean score 80 higher than non-jeopardy
class students who got 77. It indicates that there is a significant difference in each class
and can be seen from the analysis using one way ANOVA that produced (Sig.) value
of 0.002 was smaller than (<) Alpha 0.05, Ho is rejected and HA is accepted. It
showed tha there is significant effect of jeopardy game on grade seven students’
vocabulary knowledge at Mts Al-Ihsan Bekasi in the Academic Year of 2016-2017.

Author Biography

Gunawan Agus, Universitas Islam As-Syafi'iyah

He obtained his Master’s degree in English Language Education at UNIDRA PGRI. He is currently teaching at Universtias Islam As-Syafi’iyah. His teaching activity and research interests deal with English skills particularly listening comprehension, English for Academic Purpose, and Vocabulary Building.

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Published
2019-01-28