PENGGUNAAN CONGKLAK UNTUK MENINGKATKAN PEMAHAMAN KONSEP DAN MOTIVASI BELAJAR SISWA KELAS 2 PADA TOPIK PERKALIAN
Abstract
The purpose of this research is to analyze the improvement of conceptual
understanding and motivation to learn of students of class 2 SD using traditional games
congklak as learning media. This classroom action research was implemented in three
cycles. The participants were six students of grade 2. The data were collected through
observations, interviews, photos, tests, and rubrics. This study suggests that using congklak
is effective in improving the student’sconceptualunderstanding and motivation to learn in
learning multiplication
This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).