THE EFFECT OF INTERACTIVE E-MATERIALS ON CREATIVITY
The purpose of this study was to determine the effect of interactive teaching materials on students' creativity in learning the basics of graphic design. Students can use interactive teaching materials to support their creativity. This study uses an experimental type using a quasi-experimental design in the form of a nonequivalent control group design. This research was conducted at SMK Wijaya Putra Surabaya on the basics of graphic design involving 60 students of which 30 students were in the control class and 30 students in the experimental class. Pre and posttest sessions were conducted to obtain information about the impact of using interactive teaching materials on students' creativity. This research has implications for educators regarding the use of interactive digital learning materials for learning.
This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).